Player Organizations

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Updated: 06 Nov 2017 03:12

Player Organizations in CoE

In most MMO's, there are player guilds used to separate players into teams of like-minded people. These guilds are referred to by various names depending on the game such as guilds, clans, monarchies, associations, and other various terms but despite the phrase used, the guild mechanics are essentially the same. However, in Chronicles of Elyria there are multiple types of player organizations available for players to join and the term guild takes on a more traditional role. These organizations include:

  • Guilds
  • Schools
  • Families
  • Tribes
  • Religions
  • Kingdoms
    • Duchies
    • Counties
    • Cities & Towns

As a player character, you may join every organization listed above as you see fit. Some of these organization are presented quite organically. For example, your Tribe selection during character creation will automatically make you a member of that Tribe. Your choice in where to live in the world will probably define your city or town, and will certainly define your County, Duchy, and Kingdom. The level of commitment you offer to each organization is entirely up to you, but in many cases, the Mayor will think of you as a member of the city, likewise the Count, the Duke, and the Queen will all three consider you a member of their respective Counties, Duchies, and Kingdoms too.

Guilds

Guild: An association of craftsmen, merchants, and other professionals.

A guild in CoE consists of individuals that are primarily connected professionally according to the skills they wish to develop in-game and for the purpose of sharing knowledge of skills. While it's possible to research and produce goods all on your own and independent from a group, there are benefits of doing so through the conduit of a guild.

Guild Benefits
1. Guilds have crafting stations available to their members.
2. Guilds may have advanced crafting stations that allow for safer mass production of crafted goods.
3. The time spent in an attempt to research new technology at a crafting station can be very lengthy, however in a guild, the time spent by all members is combined thus making it much easier to advance technology.
4. It is important to understand that a guild has exclusive rights to utilize the new technology. This can be seen as either a benefit or a disadvantage depending on your position.

Schools

Schools are nearly identical to Guilds except that they are focused on advancing technology rather than productivity. So while using an advanced work station within a guild can improve production levels, in schools in allows for safer research of technology. Unlike a guild, any research uncovered by school members is shared with everyone freely. This can be seen as either a benefit or a disadvantage depending on your position.

Families

https://chroniclesofelyria.gamepedia.com/Families

Questions

When a guild has exclusive rights to utilize the new technology does that mean that only members of that guild can use it? IOW is the guild a thing with power or is it composed of people that get to wield the power.

Can I join more than one guild for the purpose of pursuing the same skill thus benefiting from the research of both and thus having both guilds benefit from my research activity?
Answered: Players can only be in one guild per crafting skill unless they disguise themselves to join multiple guilds.

Can I be kicked out of a guild and if I am kicked out, do I lose access to the technology that I gained access to as a guild member?

boop: or an association of people for mutual aid or the pursuit of a common goal.


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